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Matchup guide - TvT

Terran vs Terran: counters and game plan

Every common Terran plan in TvT, the Terran answer, and one current opening. Open the live tool to tag scouted units and tighten the read mid-game.

Stable mirror opener

Opening: Raven Tank Viking standard

Reaper expand into Factory, Starport, Raven, Tank, then Vikings.

Goal: Get a safe natural, deny drops, and take air control before the first Tank line locks the map.

First five minutes

  • Scout for proxy Barracks and fast Starport.
  • Keep Marines near mineral lines until your Raven is out.
  • Use the first Raven energy defensively unless you see a clear Tank pickoff.

Scout for

  • No natural Command Center
  • Fast second gas
  • Early Hellion or Cyclone count

Transition: Add third Command Center behind Raven/Tank control, then choose bio Tank or mech based on map and opponent production.

More current TvT builds on Spawning Tool (SpeCial-style 8 worker standard)

Terran plan: Marine, Marauder, Medivac

Bio medivac

Fast stim timing, drops, and mine connections.

Tank bio with stricter air control

Core:

MarineMarauderMedivacSiege Tank

Tech switches:

VikingRavenWidow MineGhost

Upgrades: Stimpack, Combat Shield, Infantry weapons, Vehicle weapons

Fight it right

  • Siege first, then move. Unsieged tank moves are where bio wins.
  • Keep Vikings ahead of Medivacs so their retreats cost real units.

Do not drift into this

  • Do not chase stimmed bio past your tank line.
  • Do not skip scans when the bio count suddenly disappears.
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Terran plan: Tank, Thor, Hellion

Mech shell

Slow pushes that become impossible when the air and tank count stacks.

Raven tank with mobility around the edges

Core:

MarineMarauderMedivacSiege Tank

Tech switches:

RavenVikingLiberatorBanshee

Upgrades: Infantry weapons, Vehicle weapons, Drilling Claws

Fight it right

  • Rotate around the mech army and force it to siege in the wrong place.
  • Use Ravens to disable tanks or Thors before your own tanks fire.

Do not drift into this

  • Do not frontal into sieged tanks without Raven value.
  • Do not let their third and fourth land uncontested.
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Terran plan: Starport tech, BC, Liberator

Battlecruiser or sky

Teleports, range control, and late-game air armor scaling.

Viking Raven with grounded Thor support

Core:

MarineVikingRavenMissile Turret

Tech switches:

ThorGhostBattlecruiserLiberator

Upgrades: Ship weapons, Vehicle weapons, Yamato Cannon

Fight it right

  • Keep Vikings spread so Yamato or Liberator zones cannot erase them.
  • Matrix Battlecruisers before they Yamato or teleport.

Do not drift into this

  • Do not make only Marines once armor and splash are online.
  • Do not take air fights under their repair line.
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Terran plan: Medivac, Mine, Hellbat

Mine, drop, or hellbat

Worker damage that hides a normal third-base follow-up.

Clean defense into counter drop

Core:

MarineCycloneVikingMissile Turret

Tech switches:

RavenWidow MineSiege TankMedivac

Upgrades: Stimpack, Combat Shield, Drilling Claws

Fight it right

  • Keep one mobile squad between bases, not inside one mineral line.
  • Scan before workers return to a mined patch.

Do not drift into this

  • Do not pull the whole army home for a two-unit drop.
  • Do not forget depot vision and turret coverage between bases.
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Counter any Terran unit

Deep-dive pages for each Terran unit you might scout in TvT.

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