Opening: Gasless Nexus into tech scout
Fast Nexus, late gases, Cybernetics Core, Adept/Stalker scout, then tech choice.
Goal: Reach a strong economy without dying to 3-Rax, proxy, or mine drop pressure.
First five minutes
- Probe scout for proxy Barracks paths.
- First Adept/Stalker checks natural and unit count.
- Battery if the Terran skips a natural or shows many Marines early.
Scout for
- No natural Command Center
- Early Tech Lab Barracks
- Fast Starport with missing units
Transition: Blink, Colossus, or Charge/Storm all work; choose based on Terran bio density and drop pressure.
More current PvT builds on Spawning Tool (Harstem 5.0.16 PvT gasless)
Bio medivac
Fast stim timing, drops, and mine connections.
Gateway buffer into reliable splash
Core:
Tech switches:
Upgrades: Charge, Blink, Ground weapons, Storm
Fight it right
- Fight with Zealots in front and splash protected behind the Stalkers.
- Tag army movement with Observers or Revelation before moving out.
Do not drift into this
- Do not warp into open ground without a force-field or battery anchor.
- Do not let Medivacs pick up for free after a defended attack.
Mech shell
Slow pushes that become impossible when the air and tank count stacks.
Immortal backbone into Tempest and Disruptor
Core:
Tech switches:
Upgrades: Charge, Blink, Ground weapons, Extended Thermal Lance
Fight it right
- Use Prism or Zealot runbys while the mech army is sieged forward.
- Pick at tanks with Tempests before committing ground units.
Do not drift into this
- Do not fight with only gateway units after the third tank count.
- Do not blink into tank range unless you are ending the game.
Battlecruiser or sky
Teleports, range control, and late-game air armor scaling.
Blink defense into Tempest control
Core:
Tech switches:
Upgrades: Blink, Air weapons, Ground weapons, Storm
Fight it right
- Blink under isolated air units, then reset before the repair arrives.
- Tempests should poke from the edge while Storm protects the ground.
Do not drift into this
- Do not chase Battlecruisers across the map with Stalkers only.
- Do not skip Batteries at exposed mineral lines.
Mine, drop, or hellbat
Worker damage that hides a normal third-base follow-up.
Observer coverage with battery-safe tech
Core:
Tech switches:
Upgrades: Blink, Charge, Observer speed
Fight it right
- Park Observers near drop lanes, not only with the main army.
- Blink Stalkers target Medivacs first so the same drop cannot repeat.
Do not drift into this
- Do not move out before detection is covering your main and third.
- Do not chase Hellions with slow units across open ground.
Counter any Terran unit
Deep-dive pages for each Terran unit you might scout in PvT.