Opening: Reaper expand into mine/Raven pressure
Reaper expand, Factory tech, Starport, then Mine drop or Raven with Marine/Marauder.
Goal: Confirm Protoss tech, stay alive vs. blink or Oracle, and build toward a strong stim timing.
First five minutes
- Reaper checks second Nexus and tech path.
- Widow Mine or Raven buys space against gateway pressure.
- Start Stim before the Protoss third becomes fully saturated.
Scout for
- Twilight before third
- No Robo after Stargate
- Proxy pylon or missing second gas
Transition: Medivacs, Marauders, Ghosts, and Liberators scale well once splash or Shield Battery lines appear.
More current TvP builds on Spawning Tool (SpeCial and HeroMarine-style TvP openings)
Gateway pressure
Early tempo, warp-in reinforcement, and fast third denial.
Marauder tank with mine insurance
Core:
Tech switches:
Upgrades: Stimpack, Concussive Shells, Combat Shield
Fight it right
- Use Marauders to slow Zealots and keep Marines shooting.
- Siege Tanks where they cover the third and main ramp at once.
Do not drift into this
- Do not kite into a corner against Charge.
- Do not skip bunkers if the second gas is missing from Protoss.
Robo splash
High-value splash that wins if you clump or attack late.
Ghost Viking bio with active splits
Core:
Tech switches:
Upgrades: Stimpack, Infantry armor, Ship weapons
Fight it right
- Vikings force Colossus back; Ghosts remove shields from the ground army.
- Pre-split before Disruptor shots, then re-stim once shots are gone.
Do not drift into this
- Do not A-move through Disruptor zones.
- Do not make Vikings forever after Colossus production stops.
Skytoss
Air armor scaling, static defense, Storm, and late-game range.
Viking Ghost with Thor or Liberator support
Core:
Tech switches:
Upgrades: Ship weapons, Infantry weapons, Vehicle weapons
Fight it right
- EMP before the air fight so Archons, Templar, and shields collapse.
- Target Carriers only when Interceptors are thinned or Vikings are safe.
Do not drift into this
- Do not fight Carrier Storm in one tight clump.
- Do not stay passive while Protoss takes every base behind batteries.
Oracle or DT tech
Invisible or flying worker damage into a normal Protoss economy.
Detection first, then a real two-base punish
Core:
Tech switches:
Upgrades: Stimpack, Combat Shield, Infantry weapons
Fight it right
- Turrets cover mineral lines; scans cover the army path.
- Cyclones and Marines punish Oracles before they stack energy.
Do not drift into this
- Do not burn every scan on scouting when DTs are possible.
- Do not chase Oracles with the whole bio army.
Counter any Protoss unit
Deep-dive pages for each Protoss unit you might scout in TvP.